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It will be up to you, should you decide to help, to find out what fate befell the 10th squad and if possible, track them down.
If only it were so simple. Sinister forces have begun to spread through the Gnome hierarchy and threaten to unleash an unknown terror upon the world.
Far across the land, the fires of vengeance are being stoked once again. Can you unravel the mystery behind the deception? Can you separate the truth from the lies?
Can you decide for yourself what is real and what is not? Ape Atoll is one of the most dangerous areas in the game, until you obtain a monkey greegree.
When going to Ape Atoll, bring plenty of food , antipoison potions , and an emergency teleport , in addition to other required items. Switching off Auto Retaliate and utilising protection prayers will greatly improve your chances of survival.
High-healing food , a form of poison protection, recommended to bring lock pick s for the cell door and a knife for free healing off of pineapple plants.
The Ardougne cloak is recommended, or use a dueling ring to go to the duel arena, near a bank and glider. Using the ladder in the monkey's aunt's house nearby can help you escape the guards if the monkey's aunt catches you, but do not speak to The Monkey's Uncle upstairs or else he will call the guards too.
You will also need the additional three 3 greegrees 4 total. Each of these requires one talisman for a total of 4 talismans plus their respective monkey bones: You will save yourself trips if you get all of these before going to Zooknock at this point.
For all of the bones, you must kill one of each of the following: A Monkey Guard can be killed much more easily by safespotting it, they will only heal in melee range.
The easiest ones to kill are located upstairs. Go through the front entrance have Protect from Melee on then turn it off once you get up the ladder then head for the southern ladder.
You will find yourself in a corridor where you can safespot the guard. Once you have all of the required bones and talismans, take all 4 bones and 4 talismans to Zooknock to create them.
If he does not take the next bones you give him right after he gives you your greegree, talk to him, and ask him to make another greegree.
Materials for making the greegrees you want. For this quest, only one monkey talisman and Monkey bones are needed make sure those are Karamjan monkey's bones; otherwise, you will have to run back again.
You can substitute the bones with a Monkey corpse. Karamjan monkey greegree , m'speak amulet. You can skip to Step 5 if you want to bank or resupply.
You can do Steps 1 through 4 when you return to Ape Atoll. They are capable of dealing high damage to players. Here is a map of Ape Atoll.
You may have to use this map as a reference for multiple steps. Once you arrive on Ape Atoll, travel north-west until you find a cliff. Follow this west, when the cliff turns, head that way North.
You will be attacked by a lot of arrows when you reach the Ape Atoll gate, so it is advised to turn on the Protect from Missiles prayer.
Eventually you will lose consciousness. On your way you'll also come across aggressive poisonous Snakes Level 24 , Scorpions Level 38 , and Jungle spiders, who will attack you regardless of your combat level.
You will end up in a cell in the Jail with three members of the 10th guard, who will talk for a little while. There are Monkey guards outside.
Do not get to close to them stay back from the cage walls, otherwise you will be dealt heavy damage when a guard walks by.
One of them will patrol 2 times then go to the switch room and switch with his partner. Your only chance to escape is when he heads to that room.
Pick the lock and run out to the grass area north of the jail where Karam is located. Talk to Karam once you have reached the grass area.
Beware that if you want to pick the lock beforehand and wait outside on the left of the cell, you may do so. However, there is a level 1 spider near the cage that will keep attacking you in an attempt to poison you.
Secondly, do not talk to any monkeys except for Hafuba , doing so will send you back to jail. Now you must speak to the sergeant, Garkor. Head south from Karam until you reach south of the temple.
Then go east through the tall grass. Do not walk past the Elder guard, if you do he will put you back in jail.
When you see the house south of the temple, you will find the sergeant on the east side of it. Speak to him, he will tell you that you will have to make an alliance with the monkey king and speak to Zooknock in a tunnel.
You now have to access a house, filled with crates south of the statue in the middle of the city refer to the map above. Head north, then rush towards west to the grass with Protect from Missiles prayer on.
Continue west behind the buildings in the grass until you reach the bamboo like doorway. You must stay in the dark brown area of the floor once inside the house.
Stay in the grass as much as possible; do not run too long, even with protect from missiles prayer on. Search the stacked crates near the trapdoor.
Take the Monkey Dentures you find in the crate. Now search the most south-eastern crate, and select the yes option, after which you will end up in a cave - you may also take damage if you have less than 50 Agility.
Do not go near the trapdoor, or else the sleeping monkey guard will wake up and summon its fellow guards to send you back to jail.
Travel to the north-west part of this cave, and search the crates to obtain the M'amulet mould. You may now teleport to the mainland if you need to restock or restore prayer points.
Each crate has a specific item in it, if the Monkey Amulet mould isn't in one, check the next crate. Gold bar, Monkey Dentures, M'amulet mould, Ball of wool, 5 Bananas obtainable during quest , Plank obtainable during quest , Antipoison potions, Energy potions, and Food.
Find your way back to the Grand Tree. Climb up the ladder and speak with Daero to go to the hangar again. Then talk to Waydar and then to Lumdo. Once on Ape Atoll proceed into the dungeon just west of the little boat.
If you do not have a plank then go to the house in the south-west corner of the island and pick up a plank from there. Once inside the tunnel, the best way to get through to the end is by ignoring all the monsters Auto-retaliate off , spikes, and wall traps.
Just watch out for the claw traps and use your plank on them. Run to the end of the tunnel until you find three gnomes: Zooknock, Waymottin and Bunkwicket.
Low level players are advised to turn on their Protect from Melee prayer and keep running at all times. Eat food when you have low health, drink antipoisons when you are poisoned, and drink energy potions when you are running out of energy.
Speak with the Mage gnome, Zooknock. In exchange for these items he will give you an "Enchanted Bar" and the M'amulet mould back. Teleport out and travel back to Ape Atoll or leave the tunnels the way you came in.
Follow the path as you did when first coming to Ape Atoll, until you get shot down again and you end up in jail. Escape from the cell as before and head east towards the temple door.
Now you need to go down the trapdoor to the east in the temple past Level Monkey Guards. It is advised to turn on Protect from Melee to avoid the Monkey Guards' attacks.
These guards are high levelled and may surround you, preventing movement, and a non-magical escape. An easy way to get to the trap door is to go upstairs in the temple where there are very few guards.
There will be a ladder leading back downstairs right next to the trapdoor. Once you've descended down, quickly use the Enchanted Bar with either wall of flame, then use your Ball of wool with the amulet to make a M'speak amulet amulet.
You may now either teleport out to resupply or return up the ladder from which you came and travel back to the jail. Go west from the jail to the banana garden once you have reached the safety of the jungle grass north of the jail.
The banana garden is between two buildings. There is an entrance to the garden at its north-east corner, that leads to a corridor. Search the trees to get 5 bananas, if you do not already have of your own.
The Monkey's Aunt patrols in a loop. Only enter the banana garden when The Monkey's Aunt exits the south gate. When she returns or is about to return to the garden through the west gate, run into the corridor to the north-east so that the aunt doesn't see you.
Tell him that you are his uncle This may take several tries. He will tell you that his aunt has asked him to collect 20 bananas. Speak with him again and give him 5 bananas He doesn't count very well.
Wait for The Monkey's Aunt to make another loop, then speak to him again. He will give you the Monkey talisman The toy. Teleport off the island.
In case you lose the Monkey talisman, you may obtain it from him again. If he cries, simply wait or log out to stop his crying. Monkey talisman, Monkey part any of these will work, but it must be from Karamja: Make your way back to Ape Atoll, then go down the tunnel for the second time to Zooknock.
When you equip this Monkey Greegree, you will turn into a Karamja monkey and no longer be attacked on Ape Atoll. Equip your Monkeyspeak amulet and Monkey Greegree, then leave the tunnel Teleport or walk.
Go north-west following the cliff until you see a gate where the Monkey Archers normally shoot you down. Go through the gate and travel all the way east and speak to Sergeant Garkor.
Afterwards, speak to the Elder guard right by the sergeant. He will not let you through and tells you to speak to Kruk.
To get to Kruk, travel west of the town gate, then south along the shore. Travel up the cliff, climb up the ladder, cross the bridge, and go down the next ladder to speak to Kruk.
Kruk will take you to Awowogei, the monkey king. Speak with Awowogei and ask him for an alliance. He will tell you to rescue a monkey from Ardougne Zoo.
Talk to the Elder guard south of the throne, to leave Awowogei's house when you have finished talking with him.
Teleport to Ardougne and head over to the zoo you will need to unequip the Monkey Greegree to do this.
Specter mused that Jake had outgrown his usefulness, and as such, it wasn't much of a loss, inviting Spike to the castle.
Once inside the Castle walls, Spike found that it lifted off the ground into space, an attempt to isolate him from the ground. Spike followed the teleporter up to the castle where the security system was activated and the entire security was alerted to his presence.
Spike managed to dodge and weave through the heaps of monkeys and enemies who were no longer playing around, enemies mostly consisting of advance mechs that were guarding the castle.
After facing a final super mechanoid Spike managed to confront Specter. Specter attempted to draw Spike into his plans but the red headed boy refused, and Specter resorted to sadistic torture to try and convert him.
After a fit of rage, Specter jumped into the Gorilliac mechanoid to kill Spike in retaliation. However, Spike too beat this creation and Specter was forced to flea.
Sometime after, the castle returned to earth and Spike returned to the lab, leaving Specter land to be decommissioned and reverted back to Monkey Park.
Sign In Don't have an account? Speak to him, he will tell you that you will have to make an alliance with the monkey king and speak to Zooknock in a tunnel.
You now have to access a house filled with crates, south of the statue in the middle of the city refer to the map above. You must stay in the dark brown area of the floor once inside the house.
Stay in the grass as much as possible; do not run too long, even with the protect from missiles prayer on. Search the crates near the trapdoor You cannot go near the trap door or the guard will send you back to jail.
Take the Monkey dentures you find in the crate. Make sure you get the Dentures before moving on to the next step. Now search the most southeastern crate, reply with Yes and you will end up in a cave be careful because it will damage you.
Go to the northwest corner once in the cave see upper part of the map below and search the crates to find the Monkeyspeak amulet mould.
Now teleport to the mainland. Each crate has a specific item in it, if the Monkeyspeak amulet mould isn't in one, check the next crate.
Items needed for next part: Find your way back to the Tree Gnome Stronghold. Speak with Daero to go to the hangar again. Then talk to Waydar and then to Lumdo.
Once on Ape Atoll proceed into the dungeon just west of the little boat. Low level players It is recommended that you bring prayer and agility potions, depending on your prayer and agility levels.
Inside the tunnel, the best way to get through to the end is to ignore all the monsters Auto-retaliate off , spikes, and wall traps.
Just watch out for the claw traps and use your plank on them. Run to the end of the tunnel until you find three gnomes. Low level players Turn on your Protect from Melee prayer and keep your run on at all times.
Eat food when you have low health, drink antipoisons when you are poisoned, and drink energy potions when you are running out of energy.
Be sure to bring plenty of antipoison: Speak with the Mage gnome, Zooknock. After the conversation, use the Gold bar , Monkey dentures , and Monkeyspeak amulet mould with Zooknock.
In exchange for these items he will give you an " Enchanted Bar " and the Monkeyspeak amulet mould back. Teleport out and travel back to Ape Atoll or leave the tunnels the way you came in.
Follow the path as you did when first coming to Ape Atoll , until you get shot down again and you end up in jail. Get out of jail, as before and make your way to where you found Karam.
You can recharge your prayer points at the altar inside of the temple. An easy way to get to the trap door is to go upstairs in the temple where there are very few guards.
There will be a ladder leading back downstairs right next to the trapdoor. Climb down the trapdoor with Protect from Melee on , which is located on the east side of the temple.
Once inside the lower temple, go northeast to the large fire pit. Use the Enchanted bar with the fire, then use your ball of wool with the amulet to make a Monkeyspeak amulet Strung.
Teleport to the bank if needed at this point. Then make your way back to the jail on Ape Atoll and break out again. Go west from the jail to the banana garden once you have reached the safety of the jungle grass near Karam.
The banana garden is between two buildings. There is an entrance to the garden at its northeast corner, that leads to a corridor.
Search the trees to get 5 Bananas or bring your own , but make sure you are not seen by the Monkey's aunt.
The Monkey's Aunt patrols in a loop. Only enter the banana garden when she exits the south gate. When she returns or is about to return to the garden through the west gate, run into the corridor to the north-east so that the aunt doesn't see you.
Wear your Monkeyspeak amulet , then talk to the Monkey child , while avoiding the Monkey's Aunt. Tell him that you are his uncle This may take several tries.
He will tell you that his aunt has asked him to collect 20 Bananas. Speak with him again and give him 5 Bananas He doesn't count very well.
Wait for the Monkey's aunt to make another loop, then speak to him again. He will give you the Monkey talisman The toy. Teleport off the island.
If you lose the Monkey talisman , you can speak to the Monkey child again to get a new one. Use the Monkey talisman and monkey part with Zooknock to get a Monkey Greegree.
A cutscene will occur showing Caranock and Waydar. When you equip this Monkey Greegree , you will turn into a Karamja monkey and no longer be attacked on Ape Atoll.
Equip your Monkeyspeak amulet and Monkey greegree , then leave the tunnel teleport or walk. Go northwest, following the cliff until you see a gate where the Monkey Archers normally shoot you down.
Go through the gate and head to the east, then speak to Garkor , the Sergeant, south of the temple refer to the Map above. Afterwards, speak to the Elder guard right by the sergeant.
He will not let you through and tells you to speak to Kruk. To get to Kruk , travel west of the town gate and climb the hill from the southwest to the highest point.
Climb up the ladder, cross the bridge, and go down the next ladder to speak to Kruk. Kruk will take you to Awowogei , the monkey king. Speak with Awowogei and ask him for an alliance.
He will tell you to rescue a monkey from Ardougne Zoo. Talk to the Elder guard south of the throne, to leave Awowogei's house when you have finished talking with him.
Teleport to Ardougne and head over to the zoo you will need to unequip the Monkey Greegree to do this. Equip your monkey greegree and talk to the Monkey Minder.
He will put you in a cage. Speak with a monkey inside of the cage and you will put it in your inventory. Then unequip your Monkey Greegree to turn back into a human.
Speak with the Monkey Minder and he will let you out. Walk to the Grand Tree. Once there, fly back to Ape Atoll in the usual fashion.
Equip the Monkey greegree and Monkeyspeak amulet again, then go to Awowogei by speaking to one of the Elder guards. Awowogei will think about an alliance.
Talk to Garkor again and a cutscene will occur. Talk to him once more and he will give you a 10th squad sigil.
You are now a member of the 10th Guard! DO NOT click the sigil yet! You may have need to talk to the Sergeant 2 or 3 times to get the 10th squad sigil.
Additionally, you might even need to be a human to get the 10th squad sigil. If you die and lose the 10th squad sigil , you will need to talk to Sergeant again.
It is time to fight the level 70 Jungle demon. Check ways to defeat it below this step. If you are ready to fight the Jungle demon , simply equip the 10th squad sigil and operate it.
The ground will start to shake and you will be teleported to a platform where you will have to defeat the Jungle demon with the help of the 10th Guard.
If you die, your gravestone will appear west of Marim on Ape Atoll. There are several ways of defeating the demon. Before you face the Jungle demon , you should at least take two Prayer potions , an Antipoison potion , good food, and a teleport for low level players.
Therefore, make sure you have Protect from Magic on before you equip the 10th squad sigil. Once you are in the arena, you can use any of the following strategies.
You can use magic or ranged against him if you have a high level. A safespot is located in an alcove across one of the bridges where you will be out of range of its magic attacks.
You can use a dwarf cannon. This works really well if you can use Protect from Magic, because the cannon will do all the work for you.
You can melee him, but since he can deal over it is not recommend to go near him. Melee seems to work quite well on the Jungle demon if you have a Combat level of 90 or above.
With some good food, you should be able to deal with him very fast. Once you enter the room, you can run over to the nearest bridge and go to the side of the bridge where the Jungle demon cannot attack you.
After that, wait until the gnomes weaken the Jungle demon. Then, you can finish it off. Once you have killed the Jungle demon , speak to Garkor and then Zooknock, who the arrows point to.
You will then be teleported to Ape Atoll. Now quickly teleport out of Ape Atoll. Go to the Tree Gnome Stronghold.
Speak with King Narnode on the bottom floor to finish the quest. Then go up the ladder and speak with Daero to get trained in other skills.
It is not necessary to talk to Daero to finish the quest. Pures may not want to talk to him because he will give you enough Defence experience that you may get a level.
Small zombie monkey Zombie Monkey level 82 Down the trapdoor in temple, you must go down the trapdoor as a monkey as you will have to go past Monkey guards level